
ENT.Type 			= "anim"
ENT.Base 			= "base_entity"
ENT.PrintName		= "stickybomb"
ENT.Author			= "Valve"
ENT.Purpose			= "blowing shit up"

ENT.Spawnable			= false
ENT.AdminSpawnable		= false

function ENT:PhysicsUpdate()
end

function ENT:UpdateTransmitState() 
	return TRANSMIT_ALWAYS 
end

function ENT:PhysicsCollide( data, physobj )
end

function ENT:Touch( entity )
end

function ENT:Use( activator, caller, type, value )
end

function ENT:StartTouch( entity )
end


function ENT:EndTouch( entity )
end
